Arqe, who handles macOS for LuniVex, has gotten the dev environment fully set up and connected to the org repo on GitHub. That means both the Windows and macOS builds are now being developed in parallel rather than one waiting on the other.
The macOS side has been a priority from the start - a launcher that only runs on Windows isn't much of a launcher. Arqe is building the macOS version from scratch to ensure UI parity with Windows, rather than forking the existing macOS Theseus build.
No timeline on a public macOS build yet, but this is the first real step toward it. We'll post here when there's something to show.